This book contains:
• 8 ready to play missions using the 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, and requires the Star Trek Adventures core rulebook to play.
• Uncover the truth about an anomalous wormhole that has trapped an older starship vessel.
• Weigh up the dilemma of the Prime Directive with an intelligent species that originates outside the confines of normal space and time, subjugated by another civilization.
• Rescue a Federation science vessel, drifting dangerously inside the Romulan Neutral Zone, avoiding an escalation into war.
• Investigate strange events on Carina VII, where a colony is rapidly disintegrating around its foundations.
• Explore a strange alien space station, containing a massive forest eco-system of its own.
• Foil plans to spread a long dead plague and uncover the truths of its origin.
• Stop the theft of an experimental torpedo and pursue its thieves to expose their plot.
• Respond to a distress signal from a mining colony in revolt and discover new life in its mines.
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