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Dungeons & Dragons RPG Abenteuer Phandelver and Below: The Shattered Obelisk (alternatives Cover) englisch
Decke in diesem zeitlosen Abenteuer für das größte Rollenspiel der Welt eine neue Bedrohung gegen Phandalin auf. Phandelver and Below: The Shattered Obelisk ist ein High-Fantasy-Abenteuer, das in der beliebten Stadt Phandalin beginnt, die einer unvorstellbaren Gefahr ausgesetzt ist. Ob die Helden erstmals nach Phandalin kommen oder nach dem beliebten Dungeons & Dragons Abenteuer Die Verlorene Mine von Phandelver dorthin zurückkehren, sie entdecken Hinweise auf eine Bedrohung, die unter der Stadt lauert. Bald erfahren die Helden, dass der Kult eines bösartigen Wesens sich zum Ziel gesetzt hat, Phandalin in die Hauptstadt seines bösen Imperiums zu verwandeln. Um die Stadt vor dem Vergessen zu bewahren, müssen die Helden eine schändliche Intrige aufdecken und die außerweltlichen Kultisten direkt stellen. Inhalt: - Bietet neuen Spielleitern und Spielern die Gelegenheit, in ihr erstes ausgewachsenes Dungeons & Dragons Abenteuer einzutauchen. - Behält die beliebten Quests aus Die Verlorene Mine von Phandelver bei, die sich zu einem brandneuen Abenteuer mit klassischen D&D-Themen und einem Hauch von Horror entfalten. - Präsentiert ein Bestiarium mit ungefähr zwei Dutzend neuen Kreaturen, die psionische Magie, Body Horror und mehr ins Rampenlicht rücken. - Bietet einen Magie-Anhang, der neue Metamagie-Verbrauchsgegenstände und Grauzwerg-Magie enthält. - Enthält eine doppelseitige Posterkarte mit der Region Phandalin auf einer Seite und der Stadt Phandalin sowie wichtigen Begegnungen des Abenteuers auf der anderen.

52,99 €*
Bestand: 1 Stück
D&D Acquisitions Incorporated
Explore a wealth of peril and personalities for the world’s greatest roleplaying game. When you’re just starting out in the adventuring business, it might be nice to have a leg up. It can be a big help to have access to the powerful artifacts, expertise, and jobs that Acquisitions Incorporated (Acq Inc) has to offer a new franchise. Join Omin Dran, Jim Darkmagic, and Viari like never before with the new Acquisitions Incorporated campaign book for Dungeons & Dragons! Set yourself up for success when pursuing your own fantasy-business endeavors, using all the ingredients you need to include Acquisitions Incorporated in your D&D campaign, to establish your own franchise, and take on specialized roles therein. Plus, there are always openings coming available… Just try not to think about why. Learn everything you ever wanted to know about starting your own fantasy business as you begin your career today, as a proud member of Acquisitions Incorporated. Acquisitions Incorporated has everything you need to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information, and more! Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. Acquisitions Incorporated is a different flavor of D&D full of madcap heists and hilarious moments, and it’s one of the new ways to tell fantastic D&D stories. Includes an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit.

49,95 €*
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D&D Adventure Waterdeep: Dungeon of the Mad Mage
Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game. In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern. This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!

49,95 €*
Bestand: 4 Stück
D&D Guildmaster's Guide To Ravnica
Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game. A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

49,95 €*
Bestand: 12 Stück
D&D Journeys Through the Radiant Citadel Alternative Cover
An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game. Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you? Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands. Release-Date: 21.06.2022

65,00 €*
Bestand: 1 Stück
D&D Journeys Through the Radiant Citadel Hard Cover
An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game. Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you? Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.

65,00 €*
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D&D Monster Card Deck Levels 0-5 (195) - englisch
D&D Monster Card Deck Levels 0-5 (195)

27,00 €*
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D&D Monster Card Deck Levels 6-16 (74 Cards) - englisch
D&D Monster Card Deck Levels 6-16 (74 Cards)

18,00 €*
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D&D Monster Cards - NPCS & Creatures (182 Cards) - EN
Enthält 182 stabile, laminierte Karten für Kreaturen und NPCs aus der Monster Manual und Volo's Guide to Monsters. Mit Statistiken auf einer und Kunstwerken auf der anderen Seite sind sie perfekt dafür geeignet, dem Spielleiter beim leiten und referenzieren seiner Menagerie zu unterstützen. Englischer Artikel.

24,00 €*
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D&D Monster Cards - Volos Guide to Monsters (81 Cards) - EN
81 Karten für Dungeons & Dragons auf englisch

22,00 €*
Bestand: 2 Stück
D&D Next Adventure Storm King's Thunder
A Dungeons & Dragons® adventure for characters of levels 1-11+ . For use with the fifth edition Player's Handbook®, Monster Manual®, and Dungeon Master's Guide®, this book is conceptually similar to other adventures by the Wizards team, such as Princes of the ApocalypseTM and Out of the AbyssTM, providing the adventure and supporting rules information needed by Dungeon Masters for the Storm King's Thunder storyline. A super-adventure for the Storm King's Thunder story, this adventure provides what the Dungeon Master needs to create an exciting and memorable play experience. Introduces a new type of magic item, RUNES, into fifth edition Dungeons & Dragons. Fans of the DUNGEONS & DRAGONS® Roleplaying Game can get a sample of what this product has in store for them through the D&D Adventurers LeagueTM organized play program. Adventure design and development by Chris Perkins and Jeremy Crawford.

49,95 €*
Bestand: 3 Stück
D&D Next Adventure Tales from the Yawning Portal
Tales from the Yawning Portal provides D&D fans with adventures, magic items, and deadly monsters - all of which have been updated to the fifth edition rules. Tales from the Yawning Portal Includes the following adventures: Against the Giants Dead in Thay Forge of Fury Hidden Shrine of Tamoachan Sunless Citadel Tomb of Horrors White Plume Mountain

49,95 €*
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D&D Next Adventure Tomb of Annihilation
Dare to defy death in this adventure for the world's greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who's ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can't be raised, and neither can anyone else, regardless of whether they've ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. 264pg Hardcover book 1 large pull-out map of Forgotten Realms Chult region

49,95 €*
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D&D Next Curse of Strahd
Unravel the mysteries of Ravenloft® in this dread adventure for the world’s greatest roleplaying game Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited. • A fantasy-horror adventure for characters levels 1 - 10, Curse of Strahd™ provides everything a Dungeon Master needs to create an exciting and memorable play experience. • Fans of the DUNGEONS & DRAGONS® Roleplaying Game can have additional adventures in Ravenloft by participating in the D&D Adventurers League™ organized play program. • Adventure design and development by Chris Perkins and Jeremy Crawford. Sprache: englisch

49,95 €*
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D&D Next Curse of Strahd - Dungeon Master's Screen
DM Screen for Curse of Strahd.

14,95 €*
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D&D Next Dungeon Adventure Explorer's Guide to Wildemount
Create your own Critical Role campaigns with this sourcebook for the world's greatest roleplaying game! Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure. Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore. Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy. Start a campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer. This book’s contents include the following: An expansive Wildemount gazetteer. Descriptions of the major factions of Wildemount. Player options that include new subclasses, new spells, and a tool to help players deeply integrate their characters into the setting. New magic items, including weapons that become more powerful to match their wielders. New creatures native to Wildemount. Four introductory adventures—one for each unique region of Wildemount. Largely written and helmed by Matthew Mercer, the Dungeon Master of Critical Role and creator of the world of Exandria, this 304-page book features work by talented designers, writers, and artists from the D&D and Critical Role communities. Explorer's Guide to Wildemount is an expansive, vivid campaign setting anyone can enjoy regardless of their familiarity with Critical Role, and an open invitation to make the mysteries and dangers of Wildemount your own.

49,99 €*
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D&D Next Dungeon Adventure Waterdeep: Dragon Heist
A fantastic treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game. Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!

49,95 €*
Bestand: 8 Stück
D&D Next Dungeon Master's Guide
The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items. Many other tools to help you to be a great Dungeon Master.

49,95 €*
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D&D Next Dungeon Master's Screen - Reincarnated
Master the game with this indispensable tool for the world's greatest roleplaying game. Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master's Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere. The screen's landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players. Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support. An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.

14,95 €*
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D&D Next Eberron: Rising from the Last War
Explore the lands of Eberron in this campaign sourcebook for the roleplaying game Dungoons & Dragons This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. Confront horrific monsters born from the world’s devastating wars.

49,99 €*
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D&D Next Hoard of the Dragon Queen
In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seeks to free Tiamant from her prison in the Nine Hells to bring her to the Forgotten Realms. The cult's forces are sweeping from town to town, laying waste to all who oppose them and gathering a hoard of riches for their dread queen. The threat is so dire, factions as disparate as the Harpers and the Zhentarim are banding togehther to battle the cult. Never before has the need for heroes been as desperate. A Dungeons & Dragons adventure for chars of lvl 1-7, concluding in The Rise of Tiamat.

29,95 €*
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D&D Next Icewind Dale: Rime of the Frostmaiden
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game. In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.

49,95 €*
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D&D Next Monster Manual
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

40,00 €*
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D&D Next Mordenkainen's Tome of Foes
Warum hassen sich Zwerge und Duergar gegenseitig? Warum gibt es so viele verschiedene Arten von Elfen? Was befindet sich im Herzen des Blutkriegs, der großen kosmischen Auseinandersetzung zwischen Dämonen und Teufeln, welcher die Existenz aller Dinge bedroht, sollte je eine Seite siegreich sein. Mordenkainen kennt diese und weitere Antworten - und nun kannst du sie auch erfahren. Dieses Buch baut auf den Schriften des berühmten Zauberers aus der Welt von Greyhawk auf, zusammengetragen während eines Lebens, das allein der Forschung und Lehre verschrieben war. Auf seinen Reisen in andere Welten und Ebenen der Existenz hat er viele Freundschaften geschlossen und genauso oft sein Leben riskiert, um seinen Wissensdurst zu stillen. Die ersten fünf Kapitel enthalten Informationen für den Spielleiter, um die beschriebenen kosmischen Konflikte mit Leben und Inhalt zu füllen. Spieler finden ebenfalls neues Material, darunter auch neue Spielerrassen. Zusätzlich zu Mordenkainens Wissen über die endlosen Kriege des Multiversums enthält dieses Buch Spielwerte für Dutzende neuer Monster, darunter neue Dämonen und Teufel, neue Varianten für Elfen und Duergar, sowie eine Vielzahl neuer Kreaturen aus den verschiedenen Existenzebenen. Für den Gebrauch mit der fünften Edition des Player’s Handbook (Spielerhandbuch), dem Monster Manual (Monsterhandbuch) und dem Dungeon Master’s Guide (Spielleiterhandbuch).

49,95 €*